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Hello Captains!


Another significant upgrade has been released for KSFO, enhancing its performance and introducing new functionalities. This update includes additional advanced features, bug fixes, and expanded configuration choices, allowing users to customize SFO more effectively to suit their preferences.

Let's check out the latest enhancements in version 1.2 in more detail:


All-new, completely custom taxilights.

What is the significance of "custom"? It implies that we do not rely on any SDK feature to create the glow and appearance of these lights, unlike the majority of other airport add-ons. These lights are entirely custom-made, allowing us to tailor them precisely to our preferences. As a result, you will now have accurately colored green/yellow taxi lights with runway entry/exit taxiways, along with exceptional lighting details that cast a beam onto the asphalt/concrete. Each individual taxi light was meticulously positioned by hand. (For best results, we recommend TAA)



Runway entry after a hold short

ILS Glideslope Antennas We went back to SFO to get these right.. and they're now properly represented. The ILS glideslope antennas are noticeably present at touchdown points on the 28's and in other areas.




New Configuration Option for Gate Clutter

You now have the option to remove some clutter at gates, to give priority to GSE equipment used by GSX or the standard ones from MSFS. You can also completely remove clutter altogether. Note that this doesn't improve performance much since the airport is already extensively optimized for best performance on a wide variety of systems. (this option will not be available for those purchased in the MSFS Marketplace, as those installations are encrypted and impossible to modify. )



Too much?
No prob, just remove as needed!


Lighting Improvements

We've made some lighting improvements which improve visibility and lighting FX at gates or when closeby.




Geographic Position Markings

Now present in the sim are geographic position markings, which help with taxiing during low visibility. These match the real airport as well.




Many Other Improvements...

KSFO is our flagship product, and continues to be polished with new features added. Many smaller bugs and improvements were included in this update to make your sim experience that much better.



Flightbeam KSFO stands out as the sole KSFO scenery created by local developers who conduct frequent on-site surveys. Unlike some competitors that rely on outdated Google Maps imagery, our product showcases accurate and up-to-date details from actual visits. We have meticulously explored every terminal, traversed nearly every taxiway, and gathered a vast collection of airside imagery through thousands of images and scans.


KSFO Patch v1.2 is available now via Contrail, with the MSFS Marketplace version available soon.


Happy Flying!

 
 

Greetings Captains!


It's been a little over a month since release and I'm humbled by the immense amount of support received by the community. KSFO:CE has easily become Flightbeam's #1 seller since starting back in 2009.

With great support comes great updates, and while my wishlist is quite long to improve KSFO even more, I've started off with some high priority items, in no particular order:


All-new highspeed taxiway Tango This brand-new construction was just completed in June and is a complete taxiway re-work, which shifted the prior high speed taxiway T into a new layout, which dramatically altered the taxiway layout directly in front of the E gates.

Flightbeam re-visited the airport airside and we've completed the work, reflecting the real airport. Fresh, dark asphalt now waiting for your aircraft to taxi over.


Beware the much sharper turn before crossing 28L/10R

New Vehicles

We've got rescue ready on standby, with accurately marked trucks, matching the real airport. We'll leave it up to you to discover the rest.


We've seen your 777 landing videos.. and we feel the need to have rescue trucks ready at all times

Significantly Improved Runway Textures and Decals

All runway textures have been significantly improved with double the texture resolution and added decals. Runway grooves have been added to match the real airport.



Also, a big blunder that slipped into version 1.0 was an entire layer of hand-painted tire gum that got swept underneath another layer, and therefore was never seen. Please excuse the mistake! Now you may land on much more glorious layer of tire gum, hand-painted to match the real airport!


In addition, all tire markings now have significantly more resolution, and less pixelation.


Gate D6, just begging you to approach.

New Flora

To appease the screenshot Gods, there's a variety of new flora, hand placed around various taxiways. Makes for some fine images and realism!

Dry vegetation at SFO.

There's so many more little improvements made, not listed above.

You can find the entire changelog here:


  • New taxiway layout (high speed taxiway T and surrounding area)

  • Tweaks to shoreline

  • G gates improved jetway length to reach PMDG 777

  • Some shrubs, grass added to various ground areas

  • Taxiway decal resolution improvements

  • Improved runway textures, with added grooves to match real airport and other enhancements

  • New, detailed fire trucks added to airport fire stations

  • Improvements to runway lighting, particularly light positions

  • Many other improvements and additions


KSFO update v1.1.1 is available now via Contrail. Available for Marketplace users in 1-2 weeks (this is the current standard time for Microsoft processing)


Coming in KSFO version 1.2:


Custom Taxiway Lighting

Fully modeled taxiway lighting, with custom lights. LOD'ed, Directional, colored properly and dynamically lit with light bounce on surface.



  • many other surprises....


Thanks for your support and happy flying!


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